Well onto the first battle report of the day. It was going to be Warriors of Chaos against my Tomb Kings gun line so to speak. Taking this list purely for fun and a bit of a laugh. I've no doubt its effectiveness will disappoint me but we'll see how it goes anyway. Taking out armour is always going to be a struggle with S3 fire.
Blood & Glory
Lists:
WOC
Level 3 - Fire
BSB
10 Warriors of Khorne - XHW
10 Warriors of Slaanesh - Halberds
15 Warriors of Tzeentch - Hw/Shield
6 Knights of Tzeentch
5 Knights of Tzeentch
5 Marauder Horsemen of Slaanesh
Hellcannon
4 Trolls
2 x Warshrines of Slaanesh
Tomb Kings
Hierophant
LHP - Death
3 x 20 Archers - Std/Mus
3 x 5 Horse Archers
8 Ushabti - Bows, Std, Mus
4 Ushabti - Bows
SSC
Casket
2 x Necrolith Collosus - Great Bows
WOC- Fortitude - 6, Breaking point 2
TK - Fortitude - 6, breaking point 2
Deployment
Spells -
Level 3 - firestorm, fireball, flaming sword
Hierophant - veng, desiccation, smiting, protection
Death - spirit leech, fate, doom, sun
Chaos wins the roll off. My initial concerns were just not having the consistent ability to do damage to the enemy army, just far too much armour!!
WOC 1
Everything advances, all tests passed.
Ruby ring goes off on the big ushabti doing no damage. Fire ball does 5 hits and 2 wounds. Firestorm fails.
WS buffs warriors with +1 Ld.
TK 1
Bit of reshuffling.
Magic - I roll 3 x 1s on my opening spell of Vengeance. Yay. 6 dice purple sun, IF, (forgot to roll 7 dice to gain power dice as well!) death priest jumps in the warp. Sensational. 2 trolls die and a single knight.
SSC scatters and kills a horse archer.
Trolls lose a model to shooting.
WOC2
Trolls charge into Horse archers. Warriors of Khorne into Horse archers flank.
Purple sun moves away from the battle.
Magic fails to cast ring, dispel fireball onto ushabti.
Warshrine onto warriors again, they get +1S.
Warriors mince through HA. Overrun and run into knights halting there momentum.
Troll kills HA and overrun into Ushabti.
TK2
Bone giants and small Ushabti charge into khorne warriors.
Stalkers arrive behind knights.
Purple sun moves 4" north.
Powered up smiting goes off. Heals Ushabti, and archer.
Stalkers kill 3 knights. pass panic.
SSC misfires.
BSB takes a wound from archer fire. 6 warriors drop from archer fire. panic passed.
Ushabti chop up troll and reform slightly to face threats on west flank.
Giant takes a wound, Ushabti takes a wound, everyone carves up the warriors (Unstoppable Assault FTW!!). Overrun into Knights and BSB. Ushabti reform.
WOC 3
Warriors charge into archers. Hellcannon charges into archers on back line.
Purple sun moves off board. I scroll flaming sword on warriors to prevent auto wounds.
Warshrine gives warriors +1 armour save.
Hellcannon kills 6 and further 6 crumble. 8 remain.
Warriors kill archers and overrun into second unit.
Bone giants kill BSB and knight. Reform to face warriors rear.
TK3
Bone giants into rear/flank of warriors.
Desiccation on warriors, casket goes off but does nothing. Powered up smiting goes off again healing some wounds!
Shooting all does nothing.
In combat the bone giant kills the Level 4 equalling his breaking point.
Result - Tomb Kings Victory
Wow, what a sensational game. First off I thought I was in a world of hurt from the first turn just with damage output. The purple sun was really going to disrupt the opponents plans but it decided to float away. The gunline is a pretty cool concept although I'm not sure on the longevity of it. The Bone giants won me the game hands down. Cleaned up the warriors of khorne, some knights and the BSB, and then smashed the general for the victory. They never hit with their bows but I think it certainly gives the opponent something to think about and be aware of what they can do. I was hoping to pull the knights out of formation so they exposed a flank and I could get a shot in with the bolt throwers but this result is far better!
I was reckless with the purple sun but it was the only way it was going to go off. If I stayed composed I think I should have perhaps spirit leeched something and doom and darkness on something as well but all good. The powered up smiting's really saved me as well. My opponent couldn't roll high enough and I through 6 dice at them and luckily didn't get box cars.
Thoughts and comments always welcome.