Tuesday, March 8, 2022

Vengeance Rising - Battle 10 - Tomb Kings vs Warriors of Chaos - 23/06/12

Dawn Attack

My brother was up for the weekend so he opted to face the 6 sphinx list with a chaos list.

Warriors of Chaos Army

Level 4 - Tzeentch, Puppet, Golden eye, Roar, disc, I10 sword

Level 2 - Tzeentch, Blood of Tzeen, Talisman of Pro

BSB - MOT, Banner of the Gods

49 Chaos Marauders of Tzeentch - FC, LA, Shields

20 Chaos Warriors of Tzeentch - FC, Warbanner

19 Chaos Warriors of Nurgle - FC, GW, Festering Shroud

Hellcannon

Chaos Giant of Slaanesh

My list:

Tomb Prince - General, GW, Armour of Destiny, Warsphinx, FB

Liche Priest - Level 2, Feedback Scroll

19 Archers - Std

20 Archers - Std

6 Chariots - Flaming

5 Horse Archers

3 x Warsphinx - FB

Casket of Souls

2 x Necrosphinx

Spells

TK - dessication, vengeance

L4 - gateway, call to glory, flicking fire, baneful transformorgation,

L2 - flickering fire, pandemonium


Deployment:

I rolled a 6 and got to go first!

TK 1

Movement and nothing else exciting, shooting and magic do nothing.

WOC 1

Magic sees pandemonium dispelled however Infernal gateway goes off on tomb prince. I use my feedback scroll which only yields a single wound. Gatway slays the warsphinx and the prince wards one wound. The hellcannon then kills the tomb prince!!


TK 2

Shooting manages a single wound on the giant.


WOC 2

Giant and nurgle warriors charge warsphinx, warriors make it.

Pandemonium goes off. Gateway on warsphinx on IF killing it. Miscast does nothing (7).

2 wounds on casket with roar.

Warriors hold necrosphinx and do two wounds.

TK 3

Warsphinx charges the giant.

I reposition the Necrosphinx in order to trap the Level 4 however of course in the magic phase Light of death kills the lvl 4.

Combat sees the Necrosphinx break and pursue the warriors falling short 1" of the marauders. Warsphinx held with Giant.


WOC 3


Marauders charge into necrosphinx.

Magic phase sees me dispel pandemonium.

2 wounds on southern Necrosphinx with hellcannon.

Giant chomps 2 wounds onto warsphinx I do one back.

Necrosphinx dies to crumble. Marauders overun 10"


TK 4

Warsphinx charges flank of Giant.

Magic sees me get desiccation off on marauders. Archers kill 4 marauders.

Giant kills damaged Warsphinx, charging Warsphinx kills giant, giant falls kills 8 marauders and Warsphinx overruns into Marauders.


WOC 4

Hellcannon drops NS. :-(

Crew KB BSB in combat. Thundercrush hits, does 5 wounds. Thunderstomp does 1 wound. Marauders break, flee 7, I pursue 2".

TK 5

I charge with the Warsphinx into the rear of the marauders who fails terror test/caught/destroyed and I reform.

Magic sees me get desiccation on the Hellcannon negging S/T by 2. Archers do 2 wounds on HC and 2 warriors drop.


WOC 5

Warriors and hellcannon charge and destory horse archers. Overrun 2" short of chariots.


TK 6

Chariots charge into warriors.

Light of death kills hellcannon.

Desiccation on warriors.

Archers kill remaining chaos dwarfs.

Chariots kill 3 warriors, warriors do 7 wounds back, crumble to 2 chariots left.

WOC 6

Warriors fail fear 1 wound on chariots. Chariot do nil back. 1 chariot left on 1 wound.

TK Victory!


Conclusion.


Well unsure about the 6 sphinx list. I was unlucky/stupid to deploy the prince where he was but my brother was damn lucky with his Infernal Gateways and Hellcannon shots!!


Cool list and I will probably invest in another 3 sphinxes to keep playing with it! :)


No comments:

Post a Comment