Monday, June 29, 2020

Legion Battle Report - Palps vs Andor

Welcome to another battle report for Star Wars Legion, playing against my son.



My list:


Emperor Palpatine (Force Choke, Force Push, Anger, Commanding Presence)

Darth Vader (Operative) (Force Choke, Force Push, Endurance)
Stormtroopers (Impact Grenades)
Stormtroopers (Impact Grenades)
Stormtroopers (Impact Grenades)
Imperial Royal Guards (Electrostaff Guard, Tenacity, Environmental Gear)
Dewback Rider (Tenacity, T-21 Blaster Rifle)

Commands:
And Now You Will Die (1), Vaders Might (1), New Ways to Motivate Them (2), Give in to Your Anger (2), An Entire Legion (3), Master of Evil (3), Standing Orders (4)


Deployments: Battle Lines, Hemmed In, Danger Close, Advanced Positions
Objectives: Intercept the Transmissions, Hostage Exchange, Key Positions, Recover the Supplies
Conditions: Limited Visibility, Fortified Positions, Supply Drop, Minefield


Son's list:

Cassian Andor (Hunter, Offensive Push, Targeting Scopes, A280-CFE Pistol Config)
Cassian Andor(Loadout) (Tenacity, A280-CFE Sniper Config)
K-2SO (Jyns SE-14 Blaster)
Rebel Troopers (Z-6 Trooper, Rebel Trooper, Targeting Scopes, Fragmentation Grenades)
Rebel Troopers (Z-6 Trooper, Rebel Trooper, Targeting Scopes, Fragmentation Grenades)
Rebel Troopers (Z-6 Trooper, Rebel Trooper, Targeting Scopes, Fragmentation Grenades)
Rebel Pathfinders (Pao, Hunter, Targeting Scopes, A-300 Long Range Config)
Tauntaun Riders (Hunter)
T-47 Airspeeder (Ax-108 Ground Buzzer)


Commands:
Sabotaged Communications (1), Crack Shot (1), Turning the Tide (2), Last Stand (2), Sacrifice (3), Volunteer Mission (3), Standing Orders (4)


Deployments: The Long March, Advanced Positions, Roll Out, Battle Lines
Objectives: Sabotage the Moisture Vaporators, Recover the Supplies, Breakthrough, Intercept the Transmissions
Conditions: Minefield, Clear Conditions, Fortified Positions, Supply Drop

We played Battle Lines, Fortified Positions and Recover the Supplies for a second time. Please note that the original positions of the supplies are marked by red boxes on the map, and when a unit captured them they were noted as blue boxes.

Deployment:












Turn 1 

Give in to Your Anger (2) vs Sabotaged Communications (1)

GITYA played on Rebel Troopers (RT2), they double move away from board edge.

Random draw for Stormtroopers move into barricade and take a dodge token.

Random draw Pathfinders move out into line of sight and fire onto the Stormtroopers. One trooper drops.

Random draw Vader spurs to move into the tree line and takes a dodge token.

Random draw K2SO double moves towards the Stormtroopers in the tree line.

Palpatine activates, uses Pull the Strings on the Dewback who spurs, gets into range 3 of the Rebel troopers and drops 2. Then takes a single dodge action.

Airspeeder activates, performs a compulsory towards the Imperial lines. Takes an aim action and guns down two Royal Guard troopers. Ouch!

Random draw for Stormtroopers who double move into contact with Supplies.

Cassian Andor moves up into firing position for following turn.

Random draw for Stormtroopers. Fail to rally and just move towards the Airspeeder.

Random draw for Tauntauns advancing towards Imperial lines.

Random draw for Dewback. Aim action, spurs towards damaged Rebel Troopers and kills another two.

Random draw for Rebel Troopers who fail to rally and panic off the board.

Royal Guard move towards Airspeeder and crack off some useless shots.

Random draw for Rebel Troopers who move and claim a supply crate.







Turn 2

An Entire Legion (3) vs Last Stand (2)

Random draw Rebel Troopers who rally 2 out of 3 suppression and move towards the Imperial lines.

Stormtroopers move towards Airspeeder and lob grenades doing 3 damage.

Random draw K2SO. Calculate odds to share tokens with Andor then moves towards Imperials.

Emperor Palpatine moves towards Stormtroopers who have activated, uses Pull the Strings to get them to lob more grenades at the Airspeeder causing another damage.

Random draw Airspeeder. Moves towards Emperor Palpatine and takes an aim action. First shot hits nothing but air, ground buzzer does a single wound to Stormtroopers. 

Stormtroopers close to centre activate, grab supply box and move towards second box.

Cassian Andor goes tactical moving forward and re-configuring to pistol build.

Activate Royal Guard who aim and shoot at the Airspeeder for no damage.

Random draw for Tauntauns who double move and shoot onto the nearest Stormtroopers dropping them all except the unit leader!

Stormtroopers around Vader activate and move lobbing grenades to take out Airspeeder.

Random draw for last unit of Rebel Troopers who move and snatch up the second supply box.

Dewback continues to move around the building towards the Rebel lines and guns down 3 troopers.

Pathfinders move up and snipe the remaining Stormtrooper carrying the supply crate losing an activation to the Empire.

Vader spurs into combat only managing a single wound as the Tauns spend both dodge tokens to avoid most of the damage.







Turn 3

New Ways To Motivate Them (2) vs Crack Shot (1)

I was fast running low on bodies (as to be expected in this army!) but wanted to give my son a good game but not grabbing the objectives and running away. Besides, as if Lord Vader would turn away from an opportunity to cut down Rebels? Figuring Vader was safe enough in combat (unless he drew the Tauns first random and withdrew them...) I put face up order tokens down onto the Dewback in order to get into melee with a Rebel Trooper unit, and secondly allow Emperor Palpatine to use 'Pull The Strings' on Vader to hopefully kill the Tauns this round.

Random draw of K2SO. Calculate Odds and moves towards Emperor Palpatine.

Dewback rallies and takes a wound from NWTMT to trigger Tenacity. Takes a dodge token and spurs twice into melee with the Rebel Troopers with both boxes. Manage 3 hits and the Troopers block twice however the Dewback is safer in combat.

Random draw Pathfinders. Aim and shoot onto Palpatine. 2 hits (single critical), Guardian onto the Royal guard who takes damage and the Emperor takes a single wound.

Activate Palpatine. Moves towards K2SO and Force moves him towards him. Pull the Strings on Vader who does 4 wounds onto the Tauns.

Andor activates. He moves forward and guns down a Royal Guard and then takes another wound off the Emperor. 

Random draw for Vader. Aims and kills last Taun. 

Rebel troopers panic then drops the supplies and run away from the Dewback. 

Stormtroopers move and claim supply crate. 

Rebel troopers activate and lob fragmentation grenades at the Dewback. Dewback suffers two wounds. 

Royal guards charge at K2SO, no damage suffered. 

Stormtroopers activate and move and claim a supply crate. 








Turn 4

Vader's Might (1) vs Volunteer Mission (3)

This was turning out to be an extremely fun game and still had the potential to be very swingy. I played Vader's Might this turn with the intention of spurring into combat to pin down Cassian Andor and use both Force Push and Vader's Might to cause some trouble for the Pathfinders. If I could pull them towards Vader then I could potentially use Pull The Strings later to get another attack onto them if Cassian wasn't dead. I couldn't allow the last unit of Rebels to snatch the supply crates from the Dewback's location but I was also concerned with the lack of health my commander had.

Vader activates spurring into range 1 of the enemy. Force push Andor closer to me and then charge him doing 4 wounds. Force choke and Vader's might kills 3 Pathfinders moving them behind the wall nearby.

Rebel Troopers random draw and lob more grenades at the Dewback spending an aim to put a further two wounds onto the beast.

Royal Guard activates to do no damage onto K2SO.

Rebel Troopers fail to damage the Dewback however the suppression is mounting up.

Stormtroopers grab the second supply crate and move into the safety of line of sight blocking terrain from Troopers.

Pathfinders move and shoot onto the Dewback causing a single wound leaving it on its last wound and sporting 6 suppression tokens.

Stormtroopers random draw and move into the safety with the third crate for the Empire.

K2SO aims and smacks down the lone Royal Guard doing 4 damage.

Emperor Palpatine moves into range of Vader and uses 'Pulling the Strings' in order to allow the Dark Lord to cut down Cassian Andor.

Finally the Dewback fails to rally and starts trotting towards the board edge.








Turn 5

Master of Evil (3) vs Ultimate Sacrifice (3 - he won initiative)

Random draw of Rebel troopers who aim and lob frag grenades at the Dewback finally killing it.

Vader rallies and spurs into combat engaging K2SO doing 2 wounds.

Random draw of Rebel Troopers who move and grab one of the supply tokens.

Emperor Palpatine takes a dodge token and uses Pull the Strings on Vader who dispatches K2SO.

Pathfinders move behind wall.

Stormtroopers move and shoot killing two remaining Rebel Troopers destroying unit.

Stormtroopers sit tight.

At this point my opponent concedes as it's a tough slog.







Result - Imperial victory.

Conclusion:

Despite a very low activation count and the first time I was using the Emperor it was an interesting game for me. I did enjoy Operative Vader but my son certainly wasn't paying much attention to him so he didn't meet a lot of resistance. Having Palpatine there to use 'Pull the Strings' to double attack him and throw 10 red dice per turn was pretty disgusting though.

I'll probably use the list again and hopefully have a game where my objectives are picked to make it a little easier but we'll see!

Thanks for reading.

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