Blood and Glory
Tomb Kings
Level 4
32 Archers
4 Chariots - flaming
2 x Warsphinx
Necrosphinx
Casket
Empire
Waraltar
BSB - Pegasus
Engineer
5 Knights - Std, Mus
40 Halberdiers
4 Demigryph Knights
Cannon
Helblaster
Spells
Level 4 - Desiccation, Veng, Smiting, Protection
Deployment:
TK win the roll off and elect to take first turn.
TK1
Vengeance goes off on the Demigryphs dropping their movement by 3. Shooting fails to inflict any casualties.
Empire 1
TK win the roll off and elect to take first turn.
TK1
Vengeance goes off on the Demigryphs dropping their movement by 3. Shooting fails to inflict any casualties.
Empire 1
Champion of Demi knights takes a wound from difficult terrain test.
5+ ward on everything within 6" in combat. Banishment is dispelled.
Cannon kills eastern Warsphinx.
TK2
Necrosphinx charges Demiknights.
Smiting on the archers. Lod does a single wound to the cannon.
Shooting fails to wound War Altar.
Necrosphinx takes 4 wounds, does one back to BSB and crumbles.
Empire 2
Banishmnet goes off IF, 6 archers croak it.
Cannon misfires.
Helblaster misfires and becomes 9 shots into archers. Kills 2.
TK3
At this stage I was just going to attempt to inflict some damage before dying!
Warsphinx charges War Altar. Chariots fail to charge Knights.
Magic does nothing.
Warsphinx holds with War Altar.
Empire 4
BSB + Demigryphs charge into Archers.
Kill archers and general, winning the game.
Result - Empire Victory
Well my luck didn't carry over from last weekend. My opponent was very lucky to score so many wounds on the Necrosphinx in the opening combat, just frustrating. Sure they maybe T8 but without armour save it doesn't account for much. It was a quick game but plenty of time for more.
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