Friday, February 4, 2022

Vengeance Rising - Battle 3 - Tomb Kings vs Beastmen (Re-match) - 11/3/12

Hey guys


Rematch against the Beastmen and a few changes to my list:

TK - mask, ward, GW
Hiero - level 4, nehek, rod
LP1 - level 1, death, Dispel Scroll
LP2 - level 1, death, powerstone, icon

4 x Chariots - Std, Flaming
2 x 20 archers
39 x warriors - FC, LA
2 x 5 Horse Archers
2 x Warsphinx - FB
Casket
Hierotitan
2 x SSC with skulls

Ops list:

Great Bray Shaman - WS10, Jade Dagger, 5+ Ward, Lore of Beasts
Beastlord - Black Plate, Stubborn
BSB - Beast Banner, gnarled hide
Wargor - Shield, Heavy Armour, ASF, Other Tricksters Shard
Wargor - XHW, HA
Wargor - GW, HA
58 Gor - FC, XHW
2 x Tuskgor Chariots
2 x 5 Dogs
5 Ungor Raiders
3 Razorgor
1 x Razorgor Chariot
24 Bestigor - FC Flaming

Spells:


Great Bray Shaman - Wissans, Amber Spear, Savage Beasts, Panns
Hierophant - Wind, veng, Smiting, Cursed Blades
LP1 - Spirit Leech
LP2 - Spirit Leech


Deployment:






TK won the roll off with a 6.

TK 1






Everything advances

Magic - 9PD vs 5 DD

2 x Spirit Leech on his Bray shaman and both fail to cast.
Vengence is dispelled.
I fail to cast Casket with two dice.

Shooting drops a single dog and a well placed SSC bomb takes out 5 Bestgor whilst the other scatters into a dog killing it and panicking it off the board.


Beastmen 1




Everything advances

Magic - 7PD vs 7DD

Amber Spear goes off and puts 4 wounds on the Hierotitan.
Wyssans Wildform goes IF and pops 3 Gors taking them up in toughness and strength.

TK 2




Charges:

Chariots into Pig
Horse Archers into Dogs

Magic - 6PD vs 4DD
2 x Spirit Leech fail and one is dispelled.
Vengeance is cast on remaining dice on the Gor and goes through sticking them in place.

Shooting

SSC does a single wound on the Gor who pass the panic test. The other SSC scatters.

The archers do a single wound on the pig and 2 ungor drop to the archers closest to them.

Combat

The chariots do 2 wounds via impact hits on the razorgor and then the crew proceed to chop it to bits and overrunning a healthy 11" out of the arc of the onlooking chariot.

Horse archers vs dogs - Dog are annihilated and the archers overrun 9 and 8 inches.


Beastmen 2





Some repositions to get into better charge opportunities for turn 3.

Magic - 10PD vs 5DD

Wyssans goes through on the gor
I fail to stop Amber spear which goes through the head of the Hierotitan crumbling it to ruin. :(
Savage Beast goes off and then Pans pelt on the BSB.

TK 3




Warsphinx charges the chariot who holds.

Magic - 11PD vs 5DD

2 x Spirit Leeches are dispelled and a single fail.
Light of Death goes off and kills a chariot and a pig but nearby units pass panic tests. :)
vengeance is successfully cast again on the Gors reducing them to Movement 2.

Shooting

SSC onto the razorgor chariot threatning my chariots scatters and misses however the second hits smack on target and splinters the chariot destroying it outright. Timing couldn't have been better on that!

2 Bestigor drop to bow fire as well as a single Ungor.

Combat

The Warsphinx shatters the chariot with no damage in return, this is enough to panic the Bestigors nearby who flee in a prime position for the chariots to charge.

A very productive turn with the clearing of nearly all of the opponents chaff units.

Beastmen 3




Razorgor charges SSC.

Bestigor rally to face the chariots.

Magic - 7PD vs 5DD

Wyssans goes off.
Amber spear fails to cast.

Combat

Pig kills SSC and reforms to face Casket.

TK 4




Chariots charge Bestigor

Magic - 12PD vs 6DD

Spirit Leech - No damage
Spirit Leech - IF - No damage and Liche Priest loses his levels. :(
Vengeance - IF - result kills 7 archers.

Shooting

SSC - kills 4 Gor (This caused a panic test which was failed but then re-rolled with BSB, had I had my King a few inches closer that would have sealed the deal then!)
Archers - 1 Gor
Ungor drop to bow fire as well.

Combat

Chariots vs Bestigor

Impact Hits cause 7 unsaved wounds and the crew manage to kill a further 3. I take 3 wounds back in return breaking the Bestigor who flee 7" however the chariots only roll a 4" for pursuit.


Beastmen 4




Bestigor Rally.

Razorgor moves towards Casket of Souls.

Magic - 11PD vs 7DD

Wyssans Wildform is dispelled.
Savage Beast fails.

TK 5




Chariots charge into the Bestigor to finish what they started!

Magic - 9PD vs 4DD

Spirit Leech fails to yield any wounds.
I throw 6 dice at Vengeance and get it off via IF pinning the Gor once again.

Shooting

Both the Warsphinxes breath fire onto the Gors to gain some casualties before the oncoming combat in Turn 6, have to try and remove those ranks to negate stubborn. They gain 13 wounds between them and the archers put a further 3 wounds.

SSC - misses the pig.

Combat

Bestigor are destroyed via impact hit and crew and I reform to face the Gor for the turn 6 charge.


Beastmen 5



Razorgor moves closer to the casket.

Magic - 8PD vs 6DD

Wyssans is dispelled.
Savage - Scroll


TK 6




Warsphinxes charge and the chariots charge into the Gor.

Magic - 8PD vs 5DD

Smiting is dispelled
cursed Blades goes off effecting all units regaining some archers and a chariot.

Shooting

SSC hits the remaining pig and puts 2 wounds on it. Bowfire from the army finish off the beast.

Combat

Impact hits from the chariots cause 8 wounds. The beastmen characters make way to be in contact with the chariots and warsphinxes putting 9 wounds on the chariots leaving one left! The unit puts 3 wounds on the warsphinx.

The warsphinx crew Killing blow the BSB and do a single wound to the unit. The chariot crew Killing blow the wargor with a great weapon. Second Warsphinx does nothing.

Thunderstomp yields another 4 wounds.

Gors are still stubborn and hold.

Beastmen 6




Magic - 10PD vs 6DD

Wyssans goes through as I save all my dispel dice to successfully dispel Savage Beast.

Combat

Chariots are destroyed by characters. The gors put another wound on the wounded Warsphinx.

Warsphinxes do 2 more wounds on the unit and a further 2 from thunderstomps.

He still has more ranks than I however the gods bless me and he rolls an 11. I pursue and crush them into the ground.

Result - Massacre to the Tomb Kings!

Conclusion


Well even though I walked away with a very convincing win I was still angry at myself for my King placement. Had I moved him up a turn earlier the game quiet possibly would have been over a turn earlier.

Simple plan was to envelope his flanks and just sit the warsphinxes to block his main combat unit whilst everything removed the chaff and it went into plan full swing.

Spirit leech was just frustrating and I don't know where I stand with it. I was getting it off, just simply wasn't rolling high enough on the dice to cause damage.

Incantation of Vengeance is simply amazing against hordes. Basically pinning them in place and my opponent just couldn't afford to move/solo charge as it would mean dangerous terrain tests and statistically he was going to fail 18 of them which would certainly hurt.

So once again a game where the King really didn't do anything. I didn't charge the skellies in as they would have leaked combat resolution hurting my constructs so I wasn't even thinking about it.

My opponents list is as he said a severe one trick pony however it does that trick very well. Once the spells are up and buffing the unit it takes a lot to take it down. I was extremely lucky in the fact it was me who was dictating his movement so I had the upper hand.

Thinking ahead to the next game I'm entertaining the following changes:

Dropping the King either for a prince or nothing at all. The mask is just to situational I'm starting to think and really only solidly effects a few armies and in order for it to work you have to be winning the combat which for me seems difficult.

Death priests - sheer frustration, admittedly the dice rolls were the culprit however if the King is going then these guys will follow as they only are there to take advantage of his Leadership. Thinking of replacing them with 2 x Level 2 Light Priests.

Warriors - Don't really need a bunker without a king so perhaps swap these out for more archers and/or chariots?

Straight away I was thinking about the inclusion of Knights in this list and against this particular army they would have just bounced. The warsphinxes were certainly the much needed addition in this list I feel.

Everything else was good for once. ;)

Look forward to hearing everyones thoughts/feelings/doubtful points.




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