Sunday, August 6, 2023

Vengeance Rising - Battle 24 - Tomb Kings vs Dwarfs (Big September 2012 Tournament)

Big September - Game 3


Game 3 after our bye took place shortly after a gut full of chicken and cheese sandwiches, gherkins, biccie and dip and a chai latte I was ready to get back into gaming for the day. :)

After the random order was determined I was up against......Dwarfs.....again. yay, how exciting.

My opponents army:

Runelord on Anvil
Thane
BSB
Slayer
3 Blocks of infantry
Shooty bits
2 grudgethrowers
2 cannons
2 x 5 miners

I honestly have deleted this game from my memory and you'll soon see why.

Deployment:



My op won the roll off and proceeded to ignite his gunpowder.

Dwarf Turn 1:

Anvil allows slayer to charge the Horse Archers. Shooting removes lots'o'knights.





Tomb Kings Turn 1:

A poison forest helps the archers drop a few warriors with bowfire. I manage Birona's and Protection on the Knights.




Dwarfs Turn 2:

Opponent rolls more dice, I remove more Knights. Anvil allows Warriors to flank charge Knights. Crumble a few and no reform for you sir...




Tomb Kings Turn 2:

Stalkers don't arrive. I throw 3D6 at Pha's and promptly miscast and don't I know it? Dimensional cascade. Yep, that's a wrap folks. General decides now is the time to jump into the interdimensional portal to the heart of the Primordial evil and be gone. Lots of skeleton archers shrivel and before turning green into the hulk and destroying the very suburb I'm playing in I congratulate my opponent on a win and walk away to calm my nerves.




Result - 20 - 0 Dwarfs.

Conclusion:

What a s*** excuse for a second game. It certainly wasn't the opponent that beat me, it was his army. Anyone could have picked up dice and thrown them and had the same result. It's no doubt the most boring game of warhammer I've ever played by far and dwarfs can eat aids and all die.

We discussed at length with the team after the game and I think our Dark Elves player would have been better equipped to take on this army with his speed however it was just not meant to be. I simply didn't have the right tools to tackle this army. The options for this would include more stalkers, Arkhan/Death Priest etc.

Anyway, I reached for the jar of gherkins and contemplated my next opponent....

Thursday, August 3, 2023

Star Wars Legion Tabletop Wargame Review: A Galaxy of Epic Battles



Star Wars: Legion, the thrilling tabletop wargame set in the beloved Star Wars universe, has captured the hearts of both Star Wars enthusiasts and tabletop gamers alike. Developed by Fantasy Flight Games, Legion lets players command armies from five distinct factions: Shadow Collective, Galactic Empire, Galactic Republic, Rebellion, and Separatists.

In this review, we'll delve into the captivating gameplay and unique play styles of each faction, along with notable units and iconic characters that make Star Wars Legion an epic and immersive gaming experience.

Currently the game supports casual and tournament play. With a fairly robust community around the world and plenty of online community via discord channels, it isn't difficult to strike up a conversation with another player.

It is worth addressing however, that because of the games many releases, it does have some balance issues but the game is still very playable. This of course creates a 'meta' regarding what units are 'must haves' and of course what units hardly ever see play. However, if you're simply a casual gamer looking to scratch that tabletop itch for Star Wars, look no further.

Play Styles of Each Faction



  1. Galactic Empire: As the embodiment of Imperial might, the Galactic Empire relies on overwhelming firepower and disciplined troops. They can employ several play styles centering on heavy armor, gun lines, and melee heavy builds. Stormtroopers and the iconic AT-ST walkers can form the backbone on the battlefield and with all the contrasting white it is an unmistakable force on the tabletop. Notable characters and units for the Empire include Darth Vader, Iden Versio, Boba Fett, and of course it wouldn't be a complete list without the AT-ST getting a mention.




  1. Galactic Republic: Champions of justice and peace, the Galactic Republic employs a balanced and adaptable play style. With a mix of Clone Troopers who wield the powerful 'Fire Support' keyword and powerful Jedi leaders, the army can excel at combining firepower and lightsaber prowess. Notable characters and units for the Galactic Republic include Yoda, Anakin Skywalker, Wookiee Warriors, and the Sabre Tank.


  1. Rebels: The brave and resourceful Rebellion excels at guerrilla tactics and resilience. Their play style emphasizes mobility, hit-and-run strategies, and clever use of cover. Units like Rebel Troopers and iconic characters such as Luke Skywalker and Princess Leia are instrumental in their fight against tyranny. Notable characters and units for the Rebels include Cassian Andor, Han & Chewbacca, Ewoks, and the T-47 Airspeeder.


  1. Separatists: Emphasising an overwhelming force of droid armies, the Separatists have a unique play style centered on sheer numbers and 'hordes' of droid units. Battle Droids and the imposing AAT tank provide them with a formidable presence on the battlefield. Notable characters and units for the CIS include Count Dooku, Darth Maul, STAP Riders, and recently Asajj Ventress.

  1. Mercenary/Shadow Collective: Led by the foreboding Maul, the Shadow Collective is a cunning and diverse force. Their play style revolves around stealth, infiltration, and surprise attacks. Utilising mercenary units and Mandalorian warriors, they can take advantage of the multiple advantages to gain the upper hand. Notable characters and units for the this faction include Maul, Black Sun Enforcers, Pyke Syndicate Soldiers, and Cad Bane.

Gameplay and Mechanics

Star Wars Legion offers a captivating and streamlined gameplay experience that allows players to immerse themselves fully in the Star Wars universe. The game's mechanics emphasise tactical positioning, utilising cover, and strategic decision-making. Each faction has its unique strengths and strategies, with army building a skill in itself. Players begin each turn revealing a command card, these cards shape how an army of particular unit behaves that round. Eac player takes turns activating a unit ensuring dynamic and engaging games, each playing for a pivotal objective assigned at the beginning of the battle ensuring each game is different.

Key Gameplay Mechanics:

  1. Command Cards: Players use a deck of command cards to determine their units' activations, adding an element of unpredictability to the game. Most cards dictate how a unit or army will be played for the turn, whilst others can disrupt your opponents plans.


  2. Line of Sight and Cover: The game employs a line of sight system, requiring players to carefully position their units to gain advantageous positions and utilise cover effectively.


  3. Objective-Based: Each game revolves around completing specific objectives, ensuring that battles are dynamic and strategic. Armies should be built with specific objectives in mind to ensure you have a fighting chance in each game.

Conclusion

Star Wars Legion is a tabletop wargame that truly captures the essence of the Star Wars universe, allowing players to engage in epic battles with iconic characters and units. The diverse play styles of each faction, from the stealthy Shadow Collective to the mighty Galactic Empire, provide unique and engaging experiences for every player. The game's intuitive mechanics and immersive gameplay ensure that both Star Wars fans and tabletop gamers will find hours of enjoyment in recreating the legendary conflicts of a galaxy far, far away. So gather your forces, prepare for battle, and embark on thrilling adventures that will shape the fate of the Star Wars galaxy. May the Force be with you!

Tuesday, August 1, 2023

Foreboding in Nehekhara....

Ever since I started playing WHFB in 3rd edition, I was drawn to the Undead as a faction. Endless warriors all under the command of a leader holding the army together via magic. Back then, I certainly wasn't a great player and perhaps didn't fully understand the playstyle. After a string of many many losses, I opted for the somewhat user friendly High Elves and the Undead became a distant memory. 


Fast forward to an Australian buy/swap/sell wargaming forum way back in year 2005 and someone was selling some Tomb Kings. I'd been looking for an excuse to get back into the game and the timing lined up nicely. For $200 I nabbed the following:

  • Tomb King
  • 2 x Liche Priests
  • 10 x Skeleton Horsemen
  • 20 x Skeleton Archers
  • 40 x Skeleton Warriors
  • 20 x Tomb Guard
  • 3 x Ushabti
  • Screaming Skull Catapult
  • Casket of Souls
  • Tomb Scorpion
  • Bone Giant
  • 3 x Carrion 
Bargain!


The Tomb Kings are a unique and interesting faction in the Warhammer Fantasy Battles universe for many reasons. Here are some reasons why I was drawn to them and consider them one of the best factions in terms of overall fun, and theme:

  1. Flavor and Theme: The Tomb Kings had a rich and captivating theme, being based on ancient Egypt with undead armies ruled by powerful kings. Their lore and background is intriguing, making them stand out among other factions. Although they follow the usual bone colour scheme, armour and shields could often be the focus point with a rich variety of colour schemes.


  2. Uniqueness: The Tomb Kings offered a distinct playstyle compared to other factions. They rely heavily on animated statues and hordes of skeleton infantry, with special units like chariots and powerful constructs like the Warsphinx for tying up enemy infantry and the Hierotitan to further augment the magic capabilities.


  3. Magic: In the game, Tomb Kings are known for their powerful magic, which was linked to the ancient Liche Priests and their unique lore of Nehekhara. They could summon sandstorms, curse enemies, and augment friendly units with some nasty combinations. Additionally, they have access to the Lore of Death and the Lore of Light, armies could tailor the lore to suit the generals playstyle.


  4. Undying Legions: Tomb Kings had access to a mechanic called "Undying Legions," which allowed them to potentially resurrect fallen units during the game. This made them resilient on the battlefield and added a strategic element to their gameplay.


  5. Challenging Gameplay: Some players enjoyed the challenge of playing the Tomb Kings, as they required careful planning and tactical maneuvering to be effective. Their armies were generally considered more specialised and required a well-thought-out strategy. Although many of my games resulted in losses, the learning curve of this army certainly resulted in my player skill taking an increase.

Obviously, it was a sad day when 8th edition of WHFB was no more, however it certainly did not kill off my enthusiasm as a Tomb Kings supporter. Once the Old World was announced I was filled with excitement knowing I'd be taking my army out of the tombs in the near future. Although the time line has been reversed to coincide with a particular event in the Warhammer time line, I'm confident all of the units will still be available and ready to stomp face.

Luckily enough, we're super lucky to live in the age of the internet now where many game systems are readily available to play. One Page Rules for example do amazing rule sets and even Warmaster has seen a resurgence and the scale is very cool if you're looking for another challenge to paint.

I've had many games with the Tomb Kings and am certainly looking forward to getting them back onto the table in due time.

Tuesday, July 25, 2023

Vengeance Rising - Battle 23 - Tomb Kings vs Dwarfs (Big September 2012 Tournament)

Big September is a team tournament consisting of no restrictions and teams of 3 players totaling their points overall.

There was 7 teams this year meaning everyone got a bye round. For me it was a good opportunity to see how my Tomb King army I'd been working on so much would tackle whatever was out there.

Battle Reports are going to be very rough as the day was a complete roller coaster and I took very little notes and only a handful of photos every game.

My list was as follows:

Hierophant - Scroll
HLP - Lore of Light
20 Archers - Std, Mus
20 Archers - Std
25 Archers - Std
3 x 5 Horse Archers
2 x 5 Necropolis Knights - Champion, Std
3 Stalkers
Hierotitan
Casket of Souls
2 x SSC

First game up saw me against Chris Wilcox who was running Dwarfs and had just returned from the ETC. I've previously played him in a tournament a few years ago and can remember getting absolutely whitewashed so this was another opportunity to see how my skills had hopefully improved.

His list from memory:

Runelord on Anvil
Runesmith
Thane
Dragon Slayer
3 x 10 Thunderers
2 x 10 Xbowmen
2 x 20 Warriors
2 x 5 Miners
15 Miners
Gyrocopter
4 Bolt Throwers
1 Cannon

It was a very odd sight to see a MSU style Dwarf army, what's more Chris deployed this spread across the board so straight away I wasn't expecting that.

Deployment:



I won the roll off for first turn.

Tomb Kings Turn 1

Basically a SSC shot takes out his cannon and a few Xbowmen fall.




Dwarfs Turn 1

Shuffling, shooting. I think I lose a knight.





Tomb Kings Turn 2

Stalkers arrive smack bang in front of the anvil. Although some idiot gets too excited and forgets to move them. This would seal my fate. :(




Dwarfs Turn 2

Some miners arrive behind stalkers and the Hierophants unit is charged my miners. Inexperience certainly came into play here. Hierophants unit cops a flogging and I fail to reform taking some hefty crumbling damage.



Tomb Kings Turn 3

Stalkers charge the Gyrocopter. Hierotitan turns around. I miscast something.




Dwarfs Turn 3

More miners come on heading for the casket. Hierotitan takes 4 wounds from bolt thrower. Stalkers pop. Hierophant and unit pop. Tests all around prove to be good.



Tomb Kings Turn 4

Hierotitan charges into Miners. Necroknights charge warriors, I move fast cav to prevent dragon slayer from supporting. Hierotitan gets axed. Warriors hold after taking loads of casualties.



Dwarfs Turn 4

Slayer charges Horse archers. Miners into SSC. More damage on knights from shooting. I break warriors. Slayer crumbles archers so can't overrun. This image was lost to the abyss it seems.

Tomb Kings Turn 5

I charge Bolt Thrower with knights. Pin cushion the slayer. Move the general further forward. Kill War machine and run off the board.



Dwarfs Turn 5

All fire aims at taking out the general unit but fails.

Due to time we call that the last turn making it an 11-9 to Dwarfs which was a result I was pretty happy with considering the whole stalker ordeal.




Result - 11-9 Dwarfs

Conclusion:

There isn't a lot to say, I took away my own chances of winning simply by not running through the various thought processes in my head and my mental check list and it sure cost me. Needless to say I wouldn't forget about the stalkers for the remainder of the tournament.

Had I used them to their potential then the anvil could have possibly been no more Turn 2 and that would have prevented a lot of the miner trouble.

Secondly this is the first time I've played against dwarfs in 8th edition. They certainly need a re-write I feel as I didn't write much about magic because I didn't get much through as his dispel pool was never too far off my power dice pool.

Game 2 was a bye for out team so we took off to get some much needed ice cream and talk tactics. :)