Sunday, August 13, 2023

Vengeance Rising - Battle 27 - Tomb Kings vs Bretonnia

Campaign game 1


My brother has recently moved closer which means more games for the both of us. He normally runs Warriors of Chaos but has decided to wipe the dust off his Brets and re-learn the tools of the trade with them. We are running a campaign off the mighty empires tiles and the games are starting small and working up to larger battles including storm of magic and siege battles.

Most of the rules from from Asurions ruleset on Ulthuan with a few modifications and house rulings as we see fit. If you see anything out of the norm then there is probably a reason for it. :)

Tomb Kings list

Level 4 - Earthing Rod
20 Archers - Mus, Std
2 x 5 Horse Archers
6 Necroknights - Full Command - OTS
Tomb Scorpion

Bretonnia List

Lord - Foot
BSB
Level 1
8 KOTR
2 x 27 M@A
Treb

Spells

Level 4 - Cursed Blades, Smiting, Desiccation, Vengeance
Damsel - Wissans Wildform

Deployment:







I win the roll off not that it matters as the Brets were praying.

Tomb Kings Turn 1

Magic - nothing.

Shooting drops a single men at arm from either unit.




Bretonnia Turn 1

Everything advances.

Damsel 3 dices Wildform and naturally miscasts killing 2 knights and putting a wound on herself.

Treb scatters.




Tomb Kings Turn 2

Tomb Scorpion arrives but mishap and enters play as reinforcement.

Desiccation onto Men at Arms, vengeance is dispelled on knights. Single dice smiting fails.

Shooting takes out 7 Men at Arms.




Bretonnia Turn 2

Men at Arms reform to block Horse Archers.

Dispel wildform attempt.

Treb misfires.



Tomb Kings Turn 3

Knights charge Men at arms.

Magic sees me get Desiccation off on Men at arms, Cursed blades on Knights and Smiting is dispelled.

A few at Men at Arms drop to shooting, and a single knight!

Combat the knights drop the men at arms however they still outrank and hold the line.




Bretonnia Turn 3

Knights charge into Horse Archers.

Treb misfired.

Wissans off onto Men at Arms.

Knights smash horse archers. Necropolis Knights break Men at Arms who flee 2", I reform to face knights.




Tomb Kings Turn 4


Knights and Scorpion charge into KOTR. Horse Archers charge into Treb.

Magic sees me get smiting off on Knights, cursed blades and Desiccation off onto the KOTR.

Shooting drops all but a single Man at Arm with his lord.

Combat sees the KOTR break. Horse Archers destroy Treb.

Op concedes.




Result - victory Tomb Kings.

Conclusion: Well I really struggled to put together a 1025 point list but came under this and it seemed to work well. I think my brother really underestimated the importance of fast cavalry and without any shooting to deal with them I really had free reign in that regard. It was only a matter of tying the knights up for a single turn and then getting my knights to reply.

My opponents BSB ended up with an array of injuries from the battle and I ended up capturing his territory and gaining another 100 odd points to spend on the army which isn't a great deal!

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